Spawn builds a massively multiplayer game world with autonomous Fable-class models and prompt-driven in-game agents to modify the environment.
Read the original at simonwillison.net→How I Built the Most AI-Pilled Company in the World Don't be put off by the clickbait headline, this piece by Jacob Sansbury describing how they are building Spawn is a fascinating exploration of the bleeding edge of...
Original headline: "Building a multiplayer game world with autonomous Fable-class models"
Coverage timeline
- Oct 29, 17:00 UTC Simon Willison lead source Building a multiplayer game world with autonomous Fable-class models